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Narrative Work

  There were two things that came into my mind when I started the narrative work about this game.

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       1.  Artwork of the protagonist figure I designed, carrying a cyan shuriken (I always love cyan).

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       2. Blood and Tears.

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   Those elements, along with the game's fast-paced, continuous killing mechanics, are the directions for me to create deeper meaning upon.

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   Therefore, the cyan shuriken became the jade shuriken, for exorcising the malevolent ghosts haunting this land. The young man who wields it, is the Cube Ninja, who's destined to step on the path of blood and tears...

     

    ———also the path to end blood and tears.

      

    Here's the full work of the Narrative Doc:

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