

Narrative Work
The very first idea of this game, was about a painter waving the brush, and his attack will generate ink balls for player to absorb and use.
There are already thousands ways to tell the story of a painter. So this time, I chose to seek the meaning not through this identity, but through "Color".
Among all the colors, the "Blackness" is the one that can absorb every others, while the "Whiteness" is the one that can dip on every others.
So, the setting of protagonist came out:
With the color power of Blackness", he can absorb the colors he extracted by a brush with the power of "Whiteness", but this brush not belongs to him.
Upon that, the full story of "Yinhao" has been built. Since this game is planned to be developed further in a year range, its setting be more concrete and complete.
Here's the full work of two Narrative Doc:
